Software Leader
Marine Corps Veteran
Sacramento, CA
Contributed technical expertise to the development of new and existing multiplayer gameplay features including gametypes, equipment, and field upgrades for Treyarch's Black Ops 6. Supported live service development on Ranked Play and fixes for Modern Warfare II and Modern Warfare III's launch.
Role: Senior Technical Designer
Project B is a currently in-development game built on Unreal Engine that leverages Lyra content to bring my Core title Breakaway to a standalone project.
Status: Pre-alpha
Built using the Core game engine, Breakaway is a fast paced hero sports brawler inspired by Amazon Game Studio's cancelled project "Breakaway". Plays like a combination of Overwatch and Rugby.
Additional new "Arena" mode added and new map created.
Make Them Fly is a last-player-standing PvP game based on the "Moon Door" scene from the hit show Game of Thrones. Each round, players attempt to shove opponents off of a collapsing arena.
5x Featured Core Game
Shhliders is a fun parkour racing game built on the Core game engine. Utilize a fun "sliding" mechanic to traverse a treacherous world, find shortcuts, and claim victory in this timed obby course!
Featured in Manticore's $6000 Putt & Slide Tournament
This presentation revolved around the use of frustrating mechanics in order to boost casual player retention. By giving casual players mechanics that are either situationally strong or seemingly random, while being mechanics that a core user can control or counter, you give the players something to blame when things don't go their way.
Personal YouTube content for games as a "Taught Quick" series, where systems and mechanics are explained to the point with very little video fluff associated with most YouTube video content.